﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace TomAndJerryMidnightSnack
{
    class LevelTask8:LevelTask
    {

        public LevelTask8()
        {
            CountDown = 1;
            CountUp = 1;
            CountLeft = 1;
            CountRight = 2;
            CountLoXo = 1;

            PhomatList = new List<Vector2>();
            PhomatList.Add(new Vector2 (2,8));
            PhomatList.Add(new Vector2 (4,10));
            PhomatList.Add(new Vector2 (9,3));

            KeyList = new List<Vector2>();
            KeyList.Add(new Vector2(6, 2));

            HoSauList = new List<Vector2>();
            HoSauList.Add(new Vector2(3,3));
            HoSauList.Add(new Vector2(5,5));
            HoSauList.Add(new Vector2(7,7));
            HoSauList.Add(new Vector2(8,8));

            WindList = new List<Vector2>();

            XoayList1 = new List<Vector2>();
            XoayList2 = new List<Vector2>();

            DoorStartLocation = MatrixLocation.getInstance().ListLocationDoorRight[1];
            DoorStopLocation = MatrixLocation.getInstance().ListLocationDoorLeft[1];

            StartLocation = new Vector2(11,7);
            StopLocation = new Vector2(1,7);

            Direct = (int) MatrixLocation.DIRECTIONS.LEFT;
            DirectWin = (int)MatrixLocation.DIRECTIONS.UP;

            CurrentFrame = 0;

            UpListReady = new List<Vector2>();
            UpListReady.Add(new Vector2(7,11));
            UpListReady.Add(new Vector2(8,4));

            DownListReady = new List<Vector2>();
            DownListReady.Add(new Vector2(4, 4));
            DownListReady.Add(new Vector2(6,6));
            DownListReady.Add(new Vector2(9,9));

            LeftListReady = new List<Vector2>();
            LeftListReady.Add(new Vector2(4,8));

            RightListReady = new List<Vector2>();
        }
    }
}
